Girl's Tournament Rules
Game Overview: Pool Play
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Two 22 minute running halves
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Girls 8v8- 18 minute halves, running clock, with a 2 minute halftime**
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3 minute half time
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3 minutes between games
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No timeouts
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No stop clock
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Clock will stop in the final 2 minutes of play for injuries and penalty assessment only.
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In case of a tie, a 4-minute sudden death period will be played.
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Teams are allowed one 30 second timeout - stop clock
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If still tied at the end of the four-minute sudden death; the overtime will go into a 4v3 fast-break format. Each team will run the fast-break from the midfield line against the other teams defensive end. The defense and attack units stay on the field while the fast-break is run from the midfield. The ball is considered dead and the fast-break opportunity is over when the ball hits the ground. A coin-flip will decide which team goes first. The teams will alternate turns until either the following occurs: 1) Both teams get an attempt and if one team scores and the other team does not score, then it is over. 2) If both teams score on the first attempt or both teams don't score, then it continues for best of out three 3) If after 3 attempts the teams are tied, then it will be decided by a coin flip
Game Overview: Bracket Play
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Two 22 minute running halves
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Girls 8v8- 18 minute halves, running clock, with a 2 minute halftime**
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4 minute half time
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3 minutes between games
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Two 1minute Time Outs (these can be used in the same half or one in each half)
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In the final two minutes, officials will stop the clock after goals and injuries
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In case of a tie, a 4-minute sudden death period will be played.
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Teams are allowed one 30 second timeout - stop clock
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If still tied at the end of the four-minute sudden death; the overtime will go into a 4v3 fast-break format. Each team will run the fast-break from the midfield line against the other teams defensive end. The defense and attack units stay on the field while the fast-break is run from the midfield. The ball is considered dead and the fast-break opportunity is over when the ball hits the ground. A coin-flip will decide which team goes first. The teams will alternate turns until either the following occurs: 1) Both teams get an attempt and if one team scores and the other team does not score, then it is over. 2) If both teams score on the first attempt or both teams don't score, then it continues for best of out three 3) If after 3 attempts the teams are tied, then it will be decided by a coin flip
Overarching Rules
All girls games will follow US Lacrosse Rules and Regulations unless otherwise stated here
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8th Grade Full checking
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7th Grade Full field - modified checking
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5th/6th Grade -Full Field
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3rd/4th
- No Pass rule
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Draw after goals
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2 Girls on ground ball
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Goalies can clear
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There will be a draw at the beginning of the game and at the start of the 2nd half and after every goal.
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If a team forfeits the game, a score of 6-0 will be recorded
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Mercy rule: At any point during the game when there is a six-goal lead, the trailing team will be given the ball at the midfield line in lieu of a faceoff as long as the six goal lead is maintained, unless waived by the coach of the trailing team.
Penalties
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Two yellow cards for one player will result in that player sitting the remainder of current game but the player is eligible to play in the games following
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A red card will result in that player sitting the remainder of the current game and the head official, field official, and tournament director reviewing the player to determine the players status for the remainder of the tournament
Bracket Seeding: ties are broken in the following way (Per Tourney Machine):
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Record in pool play
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Head-to-head*
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Goals against
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Goal differential
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Coin flip
*In the case of a two way tie head-to-head record will be used, in the case of a three way tie the seeding tie will be broken by goals against- NOT head-to-head