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TOURNAMENT RULEBOOK

  1. ROSTER RULES

    1. All players are required to register for their team with Adrenaline prior to the event.  Players who are not registered with Adrenaline are not permitted to play.

    2. Players are not permitted to register or play on two different clubs at the same event.

    3. Players are not permitted to register or play on two teams within the same division, even within the same club.

    4. If a club director needs a player to play on more than one team roster within his/her club, that player must be registered/rostered for both teams.

    5. PLAYERS MAY NOT PLAY DOWN FOR ANY REASON. 

    6. To create a safe and fair playing environment the following age by grade criteria must also be followed by all teams and participants:​

      1. 2028 Division = Players be born before March 1, 2009

      2. 2029 Division = Players be born before March 1, 2010

      3. 2030 Division = Players be born before March 1, 2011

      4. 2031 Division = Players be born before March 1, 2012

      5. 2032 Division = Players be born before March 1, 2013

    7. No High School graduates although players doing a PG year may be eligible but must be approved in writing by Adrenaline prior to the event.

    8. If it is determined that a team had an older player participate in a game, that game (if won) will result in a 0-6 forfeit.  If this happens on day one, that team will become ineligible for the playoffs on day two.  This kind of behavior will also affect the guilty club’s eligibility for future Adrenaline events.

  2. ROSTER SUBMISSION  

    1. Each coach will be sent a blank Adrenaline Roster template to fill out.  All information MUST be completed in the format provided.

    2. All preliminary rosters must be submitted to Adrenaline at least two weeks prior to the event.  Changes can be made to this roster up to one week prior to the event.

    3. Roster binders will be given to the Adrenaline Evaluation Team (AET), who will be onsite, scouting for players to invite to Adrenaline recruiting events.  These binders will also be given to college recruiters at recruiting events.

    4. Roster updates or changes submitted after this time may not be reflected in the AET binders and players may not be evaluated as a result.

 

  1. CHALLENGE MATCHES

    1. Even if your team does not make the Playoffs you will have scheduled Challenge games. 

    2. Please check the Sunday schedule for ALL matches and make sure you do not depart before a scheduled game.  Departing before all games are complete will result in a penalty and possibly affect that club’s eligibility for future Adrenaline events.

    3. If for some reason you are unable to play a scheduled game on the final day for any reason please let us know the night before.  If teams do not notify us in time, it will affect the club’s eligibility for future Adrenaline events.

 

  1. TOURNAMENT RULES

    1. Referees will keep game time and table personnel will keep penalty time.

    2. Decisions on the field will be final ruling.  Tournament Director has the final say in any dispute.  No disputes will be heard after the game.

    3. All teams are responsible for picking up trash on their sideline after the game.

 

  1. GAME RULES

    1. 2023 NFHS Rules with the following exceptions

      1. Time, Penalties, and Timeouts

        1. Pool play, playoff and consolation games start every 45 minutes.  Regulation Play will consist of (2) two, (20) twenty minute running halves with a (2) two minute halftime.

        2. Clock will stop in final (2) two minutes for injuries and penalty assessment only.

        3. All penalties will be running time and be served as time and a half.  The penalty clock will begin when the official blows the whistle to restart play.  Technical fouls which are typically 30 second are 45 seconds, and personal fouls which are typically 60 seconds are 90 seconds.

        4. Any player who accumulates 4 personal fouls or 5 minutes in personal foul penalty time shall be disqualified from the game.  A foul disqualification does NOT count as an ejection.

        5. In Playoff games only, each team will receive one 30 second timeout at which time the clock will stop.  Live ball timeouts must be called with possession in the offensive end of the restraining line.  Dead ball timeouts can be called during any dead ball situation.  Timeouts will not carry over to overtime.  If a team does not return to the field in a prompt manner after the timeout, they will either lose possession of the ball or be assessed a delay of game penalty.

 

 

 

 

  1. Overtime

    1. In Pool Play, there will be one (1), three (3) minute sudden victory OT period and if the game is still tied after the sudden victory period, the game ends in a tie for all divisions.  In Playoffs, the OT period will extend until a goal is scored.

 

  1. Stick Checks

    1. Stick checks can only be made at the official’s discretion.

  2. Failure to Advance

    1. 30 Seconds to get the ball in the box for 2031 grade division and above.

    2. No Failure to advance for 4th grade and below.

    3. No automatic “keep it in” during the last two minutes at any level. 

    4. Stalling is up to the referee’s discretion and can call “keep it in” at any time.

  3. Over & Back

    1. Over & Back applies for all divisions

 

  1. ALTERCATIONS & REPERCUSSIONS

    1. If a player is ejected from a game by an official for fighting, that player will sit out the remainder of that game plus the following game.

    2. If a fan enters the field of play to confront a player or an official, that fan may be banned from the tournament and the facility for the remainder of the event.

    3. If a team clears their bench to engage in an altercation, that team may be dismissed from the tournament.  In the case that a team is dismissed, any games the team has played will be stricken from the tournament standings.

    4. The Tournament Director reserves the right to suspend any player, team or fan for any number of games, or from the event entirely, upon further review of the altercation details. 

 

  1. SCORING

    1. One referee at each game will hold the OFFICIAL scorecard for the game, and the field staff at the substitution box will keep the UNOFFICIAL score as backup. Referees and table staff will convene to double check score at halftime.

    2. At the end of each game, the referee will record the official score and the field staff representative will have both the winning and losing coaching sign the score card.  The scorecard will be delivered by an Adrenaline representative to the Information Tent.  The signed scorecards will be considered final and it is the coach’s responsibility to carefully read the scorecard before signing it.

    3. All scores will be recorded on Tourney Machine.

 

 

 

 

  1. RANKING CRITERIA

    1. Points will be awarded after each game in the following matter AS IT PERTAINS TO RANKINGS:

    2. 3 points for a win

    3. 1 point for a tie

    4. 0 points for a loss

    5. Tiebreakers-

      1. If 2 teams tied:

        1. Head-to-Head

        2. Goals Against total

        3. Head-to-Head common opponent.

        4. Goals Against common opponent.  If multiple common opponents take sum.

        5. Goal Differential common opponent. Ten goal differential max per game.  If multiple common opponents take the sum.

        6. Coin Toss

      2. If more than 2 teams tied:

        1. Goals Against total

        2. Goals Against common opponent – only if they all played a common opponent.  If they all played multiple common opponents take the sum.

        3. Goal Differential common opponent – only if they all played a common opponent. Ten goal differential max per game.  If they all played multiple common opponents take the sum.

        4. Coin Toss round robin

          1. A v B

          2. B v C

          3. A v C

  1. In a situation where two teams have played each other head-to-head, the team who won that game will move ahead of the team that they defeated regardless of goals against.  This is only if the teams are adjacent in the rankings (for example #2 and #3, but not #1 and #3) and teams may only move up one spot.   If a team has beaten BOTH teams ahead of them but is third in goals against, they may only move up one spot from #3 to #2.

    1. Odd divisions

    2. If there is a division with an odd number of teams, one team will be designated with a 4th game as an Exhibition Game.

    3. The Exhibition Game will not count toward the teams’ record, points for or points against for the team that is playing this 4th game, but head-to-head criteria will remain intact.  For example, if Team A defeats Team B, and it is an Exhibition Game for team A, although the game will not be on Team A’s record or count towards their points for or points against, if both teams end up with the same record Team A will be ranked ahead of Team B per first tie breaker criteria of head-to-head.

 

  1. REGISTRATION & PAYMENT

    1. Team spots will not be held until registration is complete and deposit is paid.

    2. Team and player balance payments are due 30 days prior to the event.

    3. Teams and players NOT registered and paid will NOT be permitted to play.

 

  1. TEAM CANCELLATIONS

    1. If you must withdrawal your registration from a tournament, please notify events@adrln.com.

    2. Registration fees are non-refundable.

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